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Poniedzialek, 26 Kwietnia 1999 r.
Oficjalna WWW
- [CET 00:14]
- [Xon]
Juz od dawna istnieje oficjalna www Quake 3 Arena jednak dopiero od 2 dni cos sie na niej dzieje. Zapraszam do odwiedzenia Official Quake3:Arena Page
Emulacja Mac'a
- [CET 00:02]
- [Xon]
Pol godziny temu zakonczylem testy z emulacja Mac'a na moim komputerku. Byla to calkiem fajna zabawa, sciagnelem emulator podbno najlepszy nawet na stronie autorow pisali, ze MOZE Q3Test na nim ruszy. Nastepnie sciagnelem program do konwersji z bin na hex
odpalilem emulator zainstalowalem konwerterek, skonwertowalem MacQ3Test.bin na hex nastepnie uruchomilem instalacje Q3. Wszystko sie pieknie zainstalowalo. Odnalazlem zainstalowany Q3Test ladna ikonka kilka readme itp klikam i czekam w napieciu :) pojawia sie znany uzytkownikom
Mac'a zegareczek iiii i nic nagle znika i pojawia sie spowrotem emulator. Jeszcze moze troche sie pobawie w jakies zmiany parametrow. Oczywiscie nie licze na to, ze bedzie wszystko super chodzilo ( o ile wogole ruszy ) ale zabawa jest niezla ten stres , ta adrenalina :)
Jezeli ktos ma czas i checi moze tez sie pobawic. Ale odradzam to uzytkownikom modemow, ktorzy nie dosc ze musieli by sciagac emulator + konwerter (to akurat nie duze) to jeszcze 22.5 MB Q3Test dla Maca.
Tutaj znajdziecie potrzebne pliki do "odpalenia" Q3 :) :
-konwerter bin-hex
-emulator Mac'a
Niedziela, 25 Kwietnia 1999 r.
Screeny
- [CET 12:34]
- [Xon]
Duza porcja screenow do obejrzenia u nas na www Pochodza one z Q3 Test na Mac'a.
Server cd
- [CET 11:41]
- [Xon]
Pod tym adresem znajdziecie liste serverow Quake 3 Test (Mac). Milej zabawy zycze nielicznym.
Mac Test
- [CET 11:35]
- [Xon]
Wersja testu na Mac'a dostepna z servera quake.org.pl.
Jest tu [22.5 MB].
Q3 Server dla Win32
- [CET 11:29]
- [Xon]
Pojawil sie Q3 Test Server dla Windows. Jest to wersja tylko i wylacznie do stawiania serverow dedykowanych. Nie da sie na niej
grac lokalnie. System operacyjny zalecany dla servera to Windows NT. Server bedzie pracowal rowniez na Windows 95/98 jednak moga wystapic problemy.
Server do sciagniecie od nas [21.5MB]
Servery Q3:Test (Mac)
- [CET 02:24]
- [Xon]
Aktualnie stoja cztery servery na ktorych mozna wyprobowac nowe dziecko ID Software:
192.246.40.37:27960 Mapa: q3test1
192.246.40.37:27961 Mapa: q3test1
192.246.40.37:27962 Mapa: q3test1
192.246.40.37:27963 Mapa: q3test2
Quake 3 Test dla Mac'a !
- [CET 02:17]
- [Xon]
Mila wiadomosc dla nielicznych posiadaczy Mac'a. Wyszedl Quake 3 Test !!! ale uwaga jeszcze raz powtarzam tylko dla Mac'a ! zeby pozniej nie bylo listow, ze ktos 2 godziny przez modem sciagal i nie dziala :) BTW nie wiecie gdzie o 02:17 mozna kupic Maca :))) Q3:Test bedzie za pare minut (jesli nie zasne) dostepny na serverze, wlasnie go sciagam.
Do sciagniecia od nas z servera czyli tu [22.5 MB]. A dla niecierpliwych dwa linki:
-ftp.idsoftware.com klik
-www.quakecity.net klik
Sobota, 24 Kwietnia 1999 r.
Q3Test na Mac'a pierwszy
- [CET 18:51]
- [Xon]
John Carmack znowu o Q3Test. Jedno jest pewne Q3Test bedzie na Mac'a pierwszy ! :) Uzytkownicy PC poczekaja dluzej. Zrodlo ShugaShack .
We are finally closing in on the first release of Q3test.
As you have probably heard by now, the first release in going to be the mac version, probably followed by the linux version, and only then the windows version.
Some of you are busy getting all bent out of shape about this.
We want to get a lot of people playing with the test to find bugs and offer well thought out suggestions, but there are classes of bugs and suggestions that emerge in each order of magnitude of exposed testers.
If a given bug is going to show up when a thousand people have looked at it, but we had released it to a hundred thousand people, then we are going to have a lot of duplication to wade through.
The mac testers will find some obvious problems.
We will fix them.
The later releases will be better.
Even if we had the windows distribution ready to go right now, I would still seriously consider releasing one of the mac or linux versions first because it will make our tracking a lot easier.
The holdup on the windows side are the issues with updated driver distribution. The game itself doesn't have any holdups.
We could do a windows release for just, say, voodoo2 owners and get some of the benefit of a controlled release, but it wouldn't really work out, because everyone would figure out that it can be made to (almost) work on lots of other cards by tweaking some values. That type of feedback would not be useful, because we KNOW that there are problems with most of the current drivers. We have been working with all of the vendors for the past year to get them all straightened out.
Glsetup is going to be slick -- just run it and it will Do The Right Thing for your video configuration.
We hope it will be done soon, but there are factors out of our direct control involved.
Don't be spiteful. This is just the beginning of the testing and release process.
One conspiracy theory suggests that Apple is somehow getting us to do this.
What we have "gotten" from Apple is a few development machines. No cash payoff. No bundling deal. No marketing contract.
I am looking at this long term. I want to see OS X become a top notch platform for graphics development. I think highly of the NEXTSTEP heritage and I might move my development from NT if it turns out well. There is a lot of groundwork that needs to be laid with apple for this to happen, and my working on the mac right now is part of that. Plus a lot of complaining to various apple engineers and executives. :-)
To be clear:
At this time, there is no mac that is as fast for gaming (or just about anything, actually) as a pentium III with a top of the line 3D card. Period. I have been misquoted by some mac evangelists as saying otherwise.
The new (blue and white) G3 systems are very good systems in many ways, and make a perfectly good gaming platform. However, a high end wintel machine just has more horsepower on both the CPU and the 3D card.
A 400 mhz G3 performs about the same as a 400 mhz PII if they aren't fill rate limited, where the faster cards on the PC will give about a 25% advantage. A 500 mhz PIII with an appropriate card in 30% faster than the best mac you can buy.
The multi colored iMacs, old G3 desktops, and powerbooks can play Quake3, but the RagePro 3D acceleration defines the absolute bottom end of our supported platforms. A serious gamer will not be satisfied with it.
Voodoo cards are not currently supported by the OpenGL driver, which is very unfortunate because many serious mac gamers own voodoo cards. I hope Apple and 3dfx will be able to correct this soon, but I certainly understand Apple's prioritization -- obviously, good support for the OEM video options is of primary importance.
The voodoo performance will still lag the windows platform by some amount, but some strides have been made in that area recently, so I expect good performance,
Gaming is not a reason to buy a mac, but Apple is taking steps so that it may not be a reason to avoid a mac if you have other reasons for wanting one.
MacOS still sucks.
Co z Q3 ? :)
- [CET 18:42]
- [Xon]
Graeme Devine zrobil w piatek maly update swojego planu:
No news is good news they say! We're still working hard to get the test out. If you could refer questions to me (zaphod@idsoftware.com) regarding the test I'd appreciate it, everyone else here is plenty swamped. Obviously if it's just "when?" then that is pretty hard to answer, because "when" will be as soon as it's done!
But watch this space and remember to follow the white rabbit.
Zrodlo:BluesNews.
Q3Test na Mac'a
- [CET 18:37]
- [Xon]
John Carmack oraz Graeme Devine powiedzieli sporo o wesji Q3Test na Mac'a.
Kwestia Carmacka:
We hope it will be done soon, but there are factors out of our direct control involved.
Don't be spiteful. This is just the beginning of the testing and release process.
One conspiracy theory suggests that Apple is somehow getting us to do this.
What we have "gotten" from Apple is a few development machines. No cash payoff. No bundling deal. No marketing contract.
I am looking at this long term. I want to see OS X become a top notch platform for graphics development. I think highly of the NEXTSTEP heritage and I might move my development from NT if it turns out well. There is a lot of groundwork that needs to be laid with apple for this to happen, and my working on the mac right now is part of that. Plus a lot of complaining to various apple engineers and executives. :-)
To be clear:
At this time, there is no mac that is as fast for gaming (or just about anything, actually) as a pentium III with a top of the line 3D card. Period. I have been misquoted by some mac evangelists as saying otherwise.
Kwestia Devine:
The test is not coming out tonight, but we do have a Macintosh candidate ready to go. If all goes well tonight, it will be out over the weekend. The Linux/Win32 builds are not yet ready.
The test version of Quake 3 Arena is just that, a test, and as such we here at id software need to have some controls over it as we start to test it out publicly. Without these controls we cannot actively track and improve the product in a manageable manner.
We wanted, and are eager to be completely "out there" on all platforms, but the OpenGL drivers the product needs for all the platforms are not yet finalized. By launching on the Mac first it gives the various 3D board manufacturers some time to get their Win32 OpenGL 3D drivers certified with Microsoft. We're using, and depend on, the latest and greatest drivers and want to be able to distribute those drivers for the Win32 platform.
The Macintosh market is smaller than the Win32 market, and has less configuration options than the Linux market. There is only a single OpenGL driver, and the hardware is essentially always the same. This is an ideal "controlled" environment for the initial testing. Basically, if there is a huge issue with the initial release we're exposing a smaller audience to it. This turns out to be a good thing.
The plan is to release the Macintosh version first, followed by the Linux version, followed by the Win32 version. We will release on the other platforms as soon as possible. We will rev the other platforms as we make new releases.
I hope you understand and agree with this decision/process. It is a good step towards a timely release of the full demo and retail product.
Zrodlo: BluesNews.
Oficjalny msgboard
- [CET 18:31]
- [Xon]
Powstal oficjalny msgboard o Quake3 prowadzony przez IDSoftware. Znajdziecie go tu.
Wyjasnienie
- [CET 18:25]
- [Xon]
Uff. Juz po wszystkim server juz dziala (a raczej lacze). Przepraszamy za nieobecnosc naszego servisu w sieci od okolo 17 w Piatek do dzis do okolo 18.
Piatek, 23 Kwietnia 1999 r.
Troubleshooting
- [CET 11:14]
- [Barti]
Jezeli macie jakies problemy/uwagi techniczne o dzialaniu naszego servisu zajrzyjcie na naszego boarda do dzialu "ADMIN-FAQ".Zapraszamy!
Quake Toyz
- [CET 10:50]
- [Barti]
Yeap! W pewnym kraju za oceanem pojawia sie niedlugo w sprzedazy 4 zabawki-postacie z Quake III Arena!!! Beda to: model Male Marine-Sarge,Slash-model Female cyborg,"alien champion"-Klesk oraz Sleeg-ciezko opancerzony obcy.Wiec jezeli macie wujka w Usa chyba wiecie,o co macie go ponudzic ;) Zrodlo ShugaShack .
Nowy wyglad
- [CET 10:45]
- [Barti]
Serwis Shugashack doczekal sie malej zmiany wygladu-moze nie jest to super hiper efektowne,ale bardzo czytelne :)
Sroda, 21 Kwietnia 1999 r.
Mapka
- [CET 21:35]
- [Xon]
Do sciagniecia mapka na ktorej grano na GDC (mozna ja bylo podziwiac w kilku filmikach nagranych kamera video) Acha jeszcze jedno jest to mapka do Quake 2 ! :). Do sciagniecia tuZrodlo ShugaShack
Figurki z Quake'a
- [CET 21:29]
- [Xon]
Na ToyMania pojawil sie news w ktorym mozna poczytac o figurkach z Quake'a ktore maja niedlugo sie pojawic :) Wyobrazacie sobie shamblera na monitorku ? Szczegoly tu Zrodlo ShugaShack
Arcik
- [CET 16:45]
- [Qortes]
Dostalem naprawde cool arta. Autorem jest Phoenix. Polecam.
[art 1]
Toornieye 99
- [CET 16:45]
- [Qortes]
QuakeCon '99 Jak pamietacie rejestracja na QCon (pierwszy turniej Q3arena) zostala opozniona i przeniesiona na ostatni wtorek. Strona glowna przezyla tego dnia prawdziwe oblezenie. Jak podaje Anna Kang wciagu 16 godzin zglosilo sie 1000 uczestnikow. Oto reszta oficjalnej notki
Response to QuakeCon 99 has been spectacular! I believe we may have hit some
record with this year's registration. The registration limit of 1000 was reached within
16 hours. Thank you for you assistance in keeping readers informed. We expect an
incredibly fun event.
QuakeCon 99 will be accepting registrations for the "waiting list". As we go
through the process of validating the registrations, there is a fairly good possibility
that spots will open up. Details will be announced at QuakeCon's site
Fragapalooza '99 Latem zapowiada sie niezla imprezka w Kanadzie, konkretnie w okolicach Edmontonu. Rejestracja wlasnie sie zaczyna. Jesli chcecie sprawdzic, jak fajnie maja Kanadyjczycy to looknijcie. Czy nie czas najwyzszy zrogranizowac podobne big lan party tez u nas ?
Screeny cd.
- [CET 12:43]
- [Xon]
Kolejna porcja screenow do obejrzenia tu. Powinny one pojawic sie juz wczoraj na naszej stronie ale z braku czasu nie zostaly umieszczone. Zrodlo ShugaShack
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